![]() ![]() The tower defense game boiled down to me just spamming attackers to overrun a security grid, the line one was a mix of a cakewalk and frustration as my controls could be flipped by the opponent, and the light reflecting game was just boring. Trouble is, none of the mini-games are all that fun. All of these have the end result of opening a door or fixing an electronic. ![]() One has you placing mirrors on a circuit board to bounce colored lasers to the appropriate targets, another charges you with racing your line of energy to the goal before your opponent can, and the third is a tower defense game where you're actually the one attacking. See, gameplay in Dead Space Ignition boils down to three different mini-games. You'll see the story from the perspective of Franco the engineer and his gun-toting girlfriend, but anytime you step in and play it'll be via Franco's engineering skills. The story's set on the Sprawl - the space station Dead Space 2 takes place on - just before the Necromorphs hit the fan and all hell breaks loose. Dead Space Ignition plays out as a "choose your own adventure" motion comic. ![]()
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